Devlog


April 8th - 20th

- Work on initial prototype for the jam 


April 21st - 22nd 

- Update player visual effect and improve game feel

- Implement time slow before player's action to allow an easier time to jump around tight areas

- Implement scene transition 

- Implement basic mission selection screen


April 23rd

- Level balancing 

- Add 2 new level to ease in the difficulty 

- Adjust visual effects 


April 28th

- Add Level 12 & 13

- Game Manager to record time competition for each level

- Fix issue where time slow is not working

- Fix issue of player resetting gravity scale every time they click on the LMK

- Add blink effect to show player cannot jump

- Add falling & moving platform

- Adjust pose processing Color Lookup


April 29th

- Adjust 10 level difficulty down to use as normal levels

- Add Level 14 for hard mode

- Add 3 levels to Extreme difficulty

- Update mission selection to fit 3 types of difficulty

- Add energy orb key (Collect to open portal for impossible levels)

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