Devlog
April 8th - 20th
- Work on initial prototype for the jam
April 21st - 22nd
- Update player visual effect and improve game feel
- Implement time slow before player's action to allow an easier time to jump around tight areas
- Implement scene transition
- Implement basic mission selection screen
April 23rd
- Level balancing
- Add 2 new level to ease in the difficulty
- Adjust visual effects
April 28th
- Add Level 12 & 13
- Game Manager to record time competition for each level
- Fix issue where time slow is not working
- Fix issue of player resetting gravity scale every time they click on the LMK
- Add blink effect to show player cannot jump
- Add falling & moving platform
- Adjust pose processing Color Lookup
April 29th
- Adjust 10 level difficulty down to use as normal levels
- Add Level 14 for hard mode
- Add 3 levels to Extreme difficulty
- Update mission selection to fit 3 types of difficulty
- Add energy orb key (Collect to open portal for impossible levels)
DreamSlinger
Status | Prototype |
Author | The Great Neko Neko |
Genre | Platformer |
Tags | 2D, drag-and-shoot, hard, Mouse only, precision, precisionplatformer, Singleplayer |
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